The followings can be used to display graphics:
Convert an RGB color value to BGR format. | |
Retrieves the writable width of the attached graphic target. | |
Retrieves the writable height of the attached graphic target. | |
Retrieves the character cell width including external leading. | |
Retrieves the character cell height including external leading. | |
Retrieves the character width on the graphic target. | |
Retrieves the character height on the graphic target. | |
Retrieves the client width of the attached graphic target. | |
Retrieves the client height of the attached graphic target. | |
Retrieves the width of the clip area. | |
Retrieves the height of the clip area. | |
Retrieves the next column print position, based upon the row and column position of a text cell. | |
Retrieves the handle of the DC (device context) for the selected graphic target. | |
determines whether a keyboard character is ready. | |
Retrieves the number of text lines which will fit on the graphic target. | |
Retrieves the horizontal location of the graphic target on the desktop. | |
Retrieves the vertical location of the graphic target on the desktop | |
Retrieves the color mix mode for the selected graphic target. | |
Retrieves the status of Graphic Overlap Mode. | |
Retrieves the color of the pixel at the specified point. | |
Retrieves the horizontal POS (last point referenced) by a GRAPHIC statement. | |
Retrieves the vertical POS (last point referenced) by a GRAPHIC statement. | |
Retrieves the horizontal resolution of the display device, in points per inch. | |
Retrieves the vertical resolution of the display device, in points per inch. | |
Retrieves the next row print position, based upon the row and column position of a text cell. | |
Retrieves the status of Graphic ScrollText Mode. | |
Retrieves the overall width of the selected graphic target. | |
Retrieves the overall height of the selected graphic target. | |
Retrieves the default bitmap stretching mode for the attached DC. | |
calculates the width of text to be printed. | |
calculates the height of text to be printed. | |
Retrieves the horizontal position of the virtual graphic viewport. | |
Retrieves the vertical position of the virtual graphic viewport. | |
Retrieves the status of Graphic WordWrap Mode. | |
Retrieves the status of Graphic Wrap Mode. | |
Retrieves the caption from a Graphic Window. | |
reads a keyboard character if one is ready. | |
reads a keyboard character or extended key, waiting until one is ready. | |
reads a limited set of keyboard characters or extended keys, with an optional timeout value. | |
Draw an arc in the selected graphic window. | |
Select the graphic target
(window or
| |
Close the selected graphic bitmap. | |
Create a memory bitmap and load an image into it. | |
Create a new memory bitmap. | |
Draw a box with square or rounded corners in the selected graphic window. | |
Sets or Retrieves the next print position of a text cell. | |
Retrieve the character cell size including external leading. | |
Retrieve the character size for the current font in the selected graphic window. | |
Clear the entire selected graphic window, optionally using a specified color and fill style. | |
Set the foreground color and optionally the background color for various graphic statements. | |
Copy a bitmap to the selected graphic target. | |
Detaches a graphic target. | |
Draw an ellipse or a circle in the selected graphic target. | |
Retrieve a copy of a bitmap, storing it as a device-independent bitmap in a dynamic string variable. | |
Retrieves the buffer size of the attached graphic target. | |
Retrieves the caption from a Graphic Window. | |
Retrieve the client size of the selected graphic target. | |
Retrieves the size of the clip area. | |
Retrieve the handle of the DC (device context) for the selected graphic target. | |
Retrieve the number of lines that can be printed on the graphic target. | |
Retrieve the location of the selected graphic target on the screen. | |
Retrieve the color mix mode for the selected graphic target. | |
Retrieves the status of Graphic Overlap Mode. | |
Retrieve the color of the pixel at the specified point in the selected graphic target. | |
Retrieve the POS (last point referenced) by a graphic statement. | |
Retrieve the resolution of the display device, in points per inch. | |
Retrieve the current coordinate limits for the graphic target. | |
Retrieves the status of Graphic ScrollText Mode. | |
Retrieves the overall size of the selected graphic target. | |
Retrieves the default bitmap stretching mode for the attached DC. | |
Retrieves the position of the virtual graphic viewport. | |
Retrieves the status of Graphic WordWrap Mode. | |
Retrieves the status of Graphic Wrap Mode. | |
Read a keyboard character if one is ready from the graphic target. | |
Read data from the keyboard from within a graphic window. | |
Determine whether a keyboard character is ready. | |
Remove all buffered keyboard data. | |
Draw a line in the selected graphic target. | |
Read an entire line from the keyboard from graphic window. | |
Fill an area with a solid color or a hatch pattern. | |
Draw a pie section on the selected graphic target. | |
Draw a polygon in the selected graphic target. | |
Draw a series of connected line segments. | |
Output text to the selected graphic target. | |
Update buffered graphical statements, drawing them to the selected graphic target. | |
Render an image on the selected graphic target. | |
Save an image to a bitmap (.BMP) file. | |
Define a custom coordinate system for the graphic target. | |
Expands a graphic target into autosize mode. | |
Replace a copy of a bitmap that was retrieved as a device-independent bitmap. | |
Change the caption on a Graphic Window. | |
Change the size of a graphic window to a specific client area size. | |
Establishes margins around the outer edges of the graphic target. | |
Restores a graphic target to standard fixed mode. | |
Bring the selected graphic window to the foreground and direct focus to it. | |
Select a font for the GRAPHIC PRINT, GRAPHIC INPUT, and GRAPHIC LINE INPUT statements. | |
Change the location of the selected graphic window on the screen. | |
Set the color mix mode for the selected graphic target. | |
Enables or disables Graphic Overlap Mode. | |
Draw a single pixel to the selected graphic window. | |
Set the last point referenced (POS) for the selected graphic target. | |
Enables or disables Graphic ScrollText Mode. | |
Change the overall size of a graphic window. | |
Sets the default bitmap stretching mode for the current DC. | |
Changes the position of the viewport on a virtual graphic target. | |
Expands a graphic target into virtual mode. | |
Enables or disables Graphic WordWrap Mode. | |
Enables or disables Graphic Wrap Mode. | |
Splits a string into two parts for display on a graphic target. | |
Copy and resize a bitmap to the selected graphic target. | |
Set the line style to be used by various graphical statements in the selected graphic target. | |
Calculate the size of text to be printed. | |
Read a keyboard character from the graphic window, waiting until one is ready. | |
Set the line width to be used by various graphical statements in the selected graphic target. | |
Create a new graphic window. | |
Check whether a GRAPHIC WINDOW has been clicked with the mouse. | |
Close and destroy the selected graphic window. | |
Make a graphic window invisible. | |
Minimize a graphic window. | |
Make a graphic window non-stable (closeable). | |
Make a graphic window visible. | |
Make a graphic window stable (non-closeable). | |
Create a new graphic window oriented more towards the display of text. | |
Return an RGB color value for use with the Windows API palette and GDIs. |