The following functions can be used to display graphics:
Add a (non-resizing) image control to a dialog | |
Add a stretched image control to a dialog | |
Add an image button to a dialog | |
Add a stretched image button to a dialog | |
Add a graphic control to a dialog | |
Convert an RGB color value to BGR format | |
Draw an arc in the selected graphic window | |
Select the graphic target (window,
control, or
| |
Close the selected graphic bitmap | |
Create a memory bitmap and load an image into it | |
Create a new memory bitmap | |
Draw a box with square or rounded corners in the selected graphic window | |
Retrieve the character size for the current
| |
Clear the entire selected graphic window, optionally using a specified color and fill style | |
Set the foreground color and optionally the background color for various graphic statements | |
Copy a bitmap to the selected graphic target | |
Detaches a graphic target | |
Draw an ellipse or a circle in the selected graphic target | |
Select a font for the GRAPHIC PRINT statement | |
Retrieve a copy of a bitmap, storing it as a device-independent bitmap in a dynamic string variable | |
Retrieve the client size of the selected graphic target | |
Retrieve the handle of the DC (device context) for the selected graphic target | |
Retrieve the number of lines that can be printed on the graphic target | |
Retrieve the location of the selected graphic target on the screen | |
Retrieve the color mix mode for the selected graphic target | |
Retrieve the color of the pixel at the specified point in the selected graphic target | |
Retrieve the POS (last point referenced) by a graphic statement | |
Retrieve the resolution of the display device, in points per inch | |
Retrieve the current coordinate limits for the graphic target | |
Display an image from an IMAGELIST | |
Read a keyboard character if one is ready from the graphic target | |
Read data from the keyboard from within a graphic window | |
Determine whether a keyboard character is ready | |
Remove all buffered keyboard data | |
Draw a line in the selected graphic target | |
Read an entire line from the keyboard from graphic window | |
Fill an area with a solid color or a hatch pattern | |
Draw a pie section on the selected graphic target | |
Draw a polygon in the selected graphic target | |
Draw a series of connected line segments | |
Output text to the selected graphic target | |
Update buffered graphical statements, drawing them to the selected graphic target | |
Render an image on the selected graphic target | |
Save an image to a bitmap (.BMP) file | |
Define a custom coordinate system for the graphic target | |
Replace a copy of a bitmap that was retrieved as a device-independent bitmap | |
Bring the selected graphic window to the foreground and direct focus to it | |
Select a font for the GRAPHIC PRINT, GRAPHIC INPUT, and GRAPHIC LINE INPUT statements | |
Change the location of the selected graphic window on the screen | |
Set the color mix mode for the selected graphic target | |
Draw a single pixel to the selected graphic window | |
Set the last point referenced (POS) for the selected graphic target | |
Copy and resize a bitmap to the selected graphic target | |
Set the line style to be used by various graphical statements in the selected graphic target | |
Calculate the size of text to be printed | |
Read a keyboard character from the graphic window, waiting until one is ready. | |
Set the line width to be used by various graphical statements in the selected graphic target | |
Create a new graphic window | |
Check whether a GRAPHIC WINDOW has been clicked with the mouse | |
Close and destroy the selected graphic window | |
An bitmap image is added to the IMAGELIST | |
An icon image is added to the IMAGELIST | |
A bitmap is added to the icon IMAGELIST | |
The number of images in the IMAGELIST is retrieved | |
The specified IMAGELIST is destroyed | |
A new bitmap IMAGELIST structure is created | |
A new icon IMAGELIST structure is created | |
Specify an image to be used as an overlay | |
Return an RGB color value for use with the Windows API palette and GDI functions |