Purpose |
Add a command button to a dialog. A command button is a button that causes an action to occur when the button is clicked. A common example of a command button is the "OK" button on a message box dialog. | ||||||||||||||||||||||||||||||||
Syntax |
CONTROL ADD BUTTON, hDlg, id&, txt$, x, y, xx, yy [, [style&] [, [exstyle&]]] [[,] CALL callback] | ||||||||||||||||||||||||||||||||
hDlg |
Handle of the dialog in which the button will be created. The dialog will become the parent of the command button. | ||||||||||||||||||||||||||||||||
id& |
Unique identifier for the button in the range 1 to 65535, frequently specified with numeric equates for clarity of the code. For example, the equate %NewAccount is more informative than a literal value such as 497. Best practice suggests identifiers should start at 100 to avoid conflict with any of the standard predefined identifiers. However, it is typical for a dialog to include an OK and/or a Cancel button, represented by the predefined equates %IDOK and %IDCANCEL respectively. A button with an ID of %IDOK is triggered (clicked) when the ENTER key is pressed by the user, and a button with the ID of %IDCANCEL is triggered when the ESCAPE key is pressed. These and other predefined "standard" equates can be found in the WIN32API.INC and DDT.INC files. | ||||||||||||||||||||||||||||||||
txt$ |
Text to be displayed in the button. An ampersand (&) may be included in txt$ to specify a hot-key. See the Remarks section below. OK and Cancel/Close buttons do not usually contain accelerators, since such buttons usually respond to the ENTER and ESCAPE keystrokes, respectively. | ||||||||||||||||||||||||||||||||
x, y |
| ||||||||||||||||||||||||||||||||
xx |
Integer expression, variable, or numeric literal value, specifying the width of the button. The width is given in the same terms (pixels or dialog units) as the parent dialog. The most common value used in the Microsoft Dialog Editor and Visual Studio is 50 dialog units. | ||||||||||||||||||||||||||||||||
yy |
Integer expression, variable, or numeric literal value, specifying the height of the button. The height is given in the same terms (pixels or dialog units) as the parent dialog. The most common value used in the Microsoft Dialog Editor and Visual Studio is 14 dialog units. | ||||||||||||||||||||||||||||||||
style& |
Primary style of the button. The default button style comprises %BS_CENTER, %BS_VCENTER, and %WS_TABSTOP. The default style is used if both the primary and extended style parameters are omitted from the statement. For example: CONTROL ADD BUTTON, hDlg, id&, txt$, 100, 100, 150, 200, , , _ CALL ButtonCallback() ' Use default styles Custom style values replace the default values. That is, they are not additional to the default style values - your code must specify all necessary primary and extended style parameters. The primary button style value can be a combination of any values below, combined together with the OR operator to form a bitmask:
| ||||||||||||||||||||||||||||||||
exstyle& |
Extended style of the button control. The default extended button style comprises %WS_EX_LEFT. The default extended style is used if both the primary and extended style parameters are omitted from the CONTROL ADD BUTTON statement, in the same manner as style& above. The extended button style value can be a combination of any values below, combined together with the OR operator to form a bitmask:
| ||||||||||||||||||||||||||||||||
callback |
Optional name of a Callback Function that receives all %WM_COMMAND and %WM_NOTIFY messages for the control. See the #MESSAGES metastatement to choose which messages will be received. If a callback for the control is not designated, you must create a dialog Callback Function to process messages from your control. If the Callback Function processes a message, it should return TRUE (non-zero) to prevent the message being passed unnecessarily to the dialog callback (if one exists). The dialog callback should also return TRUE if the notification message is processed by that Callback Function. Otherwise, the DDT engine processes unhandled messages. | ||||||||||||||||||||||||||||||||
Remarks |
If the ampersand (&) character appears in the txt$ parameter, the letter that follows will be displayed underscored. This adds a control accelerator (hot-key) to enable the user to directly "click" a control, simply by pressing and holding the ALT key while pressing the specified hot-key. For example, "E&xit" makes ALT+x the hot-key. Unless the %BS_FLAT style is used, the button is drawn on the dialog using a 3-dimensional look. When the user clicks a button, a message is sent to the Callback Function designated for the button. If there is no Callback Function designated, the message is sent to the callback for the dialog. In general, if the control Callback Function processes a message, it should return TRUE (non-zero) to prevent the message being passed unnecessarily to the dialog callback (if one exists). The dialog callback should also return TRUE, if the notification message is processed by that Callback Function. Otherwise, the DDT engine processes unhandled messages. Notification messages are sent to the Callback Function, with CB.MSG = %WM_COMMAND, CB.CTL holding the ID (id&) of the control, and CB.CTLMSG holding the following values:
When a Callback Function receives a %WM_COMMAND message, it should explicitly test the value of CB.CTL and CB.CTLMSG to guarantee it is responding appropriately to the notification message. | ||||||||||||||||||||||||||||||||
See also |
Dynamic Dialog Tools, CONTROL GET TEXT, CONTROL SET FONT, CONTROL SET TEXT |