The following functions can be used to display graphics:
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 Convert an RGB color value to BGR format  | |
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 Destroy a font when it is no longer needed  | |
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 Create a new font for use with GRAPHIC PRINT, XPRINT, etc  | |
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 Draw an arc in the selected graphic window  | |
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 Select the graphic target (window 
 or 
  | |
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 Close the selected graphic bitmap  | |
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 Create a memory bitmap and load an image into it  | |
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 Create a new memory bitmap  | |
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 Draw a box with square or rounded corners in the selected graphic window  | |
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 Retrieve the character size for the current 
  | |
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 Clear the entire selected graphic window, optionally using a specified color and fill style  | |
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 Set the foreground color and optionally the background color for various graphic statements  | |
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 Copy a bitmap to the selected graphic target  | |
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 Detaches a graphic target  | |
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 Draw an ellipse or a circle in the selected graphic target  | |
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 Select a font for the GRAPHIC PRINT statement  | |
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 Retrieve a copy of a bitmap, storing it as a device-independent bitmap in a dynamic string variable  | |
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 Retrieve the client size of the selected graphic target  | |
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 Retrieve the handle of the DC (device context) for the selected graphic target  | |
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 Retrieve the number of lines that can be printed on the graphic target  | |
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 Retrieve the location of the selected graphic target on the screen  | |
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 Retrieve the color mix mode for the selected graphic target  | |
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 Retrieve the color of the pixel at the specified point in the selected graphic target  | |
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 Retrieve the POS (last point referenced) by a graphic statement  | |
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 Retrieve the resolution of the display device, in points per inch  | |
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 Retrieve the current coordinate limits for the graphic target  | |
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 Read a keyboard character if one is ready from the graphic target  | |
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 Read data from the keyboard from within a graphic window  | |
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 Determine whether a keyboard character is ready  | |
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 Remove all buffered keyboard data  | |
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 Draw a line in the selected graphic target  | |
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 Read an entire line from the keyboard from graphic window  | |
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 Fill an area with a solid color or a hatch pattern  | |
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 Draw a pie section on the selected graphic target  | |
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 Draw a polygon in the selected graphic target  | |
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 Draw a series of connected line segments  | |
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 Output text to the selected graphic target  | |
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 Update buffered graphical statements, drawing them to the selected graphic target  | |
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 Render an image on the selected graphic target  | |
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 Save an image to a bitmap (.BMP) file  | |
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 Define a custom coordinate system for the graphic target  | |
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 Replace a copy of a bitmap that was retrieved as a device-independent bitmap  | |
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 Bring the selected graphic window to the foreground and direct focus to it  | |
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 Select a font for the GRAPHIC PRINT, GRAPHIC INPUT, and GRAPHIC LINE INPUT statements  | |
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 Change the location of the selected graphic window on the screen  | |
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 Set the color mix mode for the selected graphic target  | |
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 Draw a single pixel to the selected graphic window  | |
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 Set the last point referenced (POS) for the selected graphic target  | |
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 Copy and resize a bitmap to the selected graphic target  | |
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 Set the line style to be used by various graphical statements in the selected graphic target  | |
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 Calculate the size of text to be printed  | |
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 Read a keyboard character from the graphic window, waiting until one is ready.  | |
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 Set the line width to be used by various graphical statements in the selected graphic target  | |
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 Create a new graphic window  | |
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 Check whether a GRAPHIC WINDOW has been clicked with the mouse  | |
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 Close and destroy the selected graphic window  | |
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 Return an RGB color value for use with the Windows API palette and GDI functions  |