Purpose |
Designate which TCP/IP events will generate a notification message. | ||||||||||||
Syntax |
TCP NOTIFY [#] fNum&, {SEND | RECV | ACCEPT | CONNECT | CLOSE} TO hWnd& AS wMsg& | ||||||||||||
Remarks |
Designates which events (SEND, RECV, ACCEPT, CONNECT and CLOSE) will generate a wMsg& notification message to the window procedure (callback) of the GUI window or dialog whose window handle is contained in hWnd&. Your program defines the wMsg& value, and this value should be equal or larger than %WM_USER + 500 to avoid conflict with other (common) callback message values. When the nominated callback function receives the wMsg& notification, the wParam& parameter identifies the operating system's handle of the socket (see FILEATTR), the low-order Word of lParam& specifies the code of the event (see table below), and the high-order Word of lParam& contains the error code (if any).
Notification messages do not arrive in unabated or continuous streams. That is, once a particular notification message arrives, it will not be sent again until the initial message is acted upon. For example, if a %FD_READ notification is received, it will not be resent until after a TCP RECV statement is executed. The Winsock error codes are listed in WS2_32.INC, prefixed with %WSAE. | ||||||||||||
See also |
TCP and UDP communications, TCP ACCEPT, TCP CLOSE, TCP LINE INPUT, TCP OPEN, TCP PRINT, TCP RECV, TCP SEND, UDP NOTIFY |