Purpose |
Copy a
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Syntax |
GRAPHIC COPY hbmpSource???, id& [, style&] GRAPHIC COPY hbmpSource???, id& TO (x!, y!) [, style&] GRAPHIC COPY hbmpSource???, id&, (x1!, y1!)-(x2!, y2!) TO (x!, y!) [, style%] | ||||||||||||||||||||||||||||||||
Remarks |
You can copy a complete bitmap, or a portion of it, to the selected graphic target. The expression hbmpSource??? specifies the handle of the source GRAPHIC BITMAP, GRAPHIC WINDOW, or dialog containing a GRAPHIC CONTROL. The expression id& is the unique control identifier in the range 1 to 65535, as assigned with the CONTROL ADD GRAPHIC statement. id& must be 0 for a GRAPHIC WINDOW or a GRAPHIC BITMAP. The destination of the copy operation is the window selected by GRAPHIC ATTACH. You must take care that your parameters are valid for the specified bitmap, or the results of the operation are undefined. The first form of the GRAPHIC COPY statement copies the complete bitmap, positioning it at (0,0), which is the upper left corner of the destination. The second form of GRAPHIC COPY also copies the complete bitmap, but positions it at the point specified by the parameter (x!, y!). The third form copies a portion of the bitmap, specified by x1,y1 as the upper left corner and x2,y2 as the lower right corner. It is positioned at the point specified by the parameter (x,y). You must use care that your parameters are valid for the specified bitmaps, or results of the operation are undefined. If the style parameter is included, it is one of
the values in the following table. If not included, a default of
%mix_CopySrc is presumed. There are 8 mix modes available to use
for mixing drawing colors with the colors which already exist at the at
the drawing location The mix mode
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See also |
GRAPHIC GET STRETCHMODE, GRAPHIC RENDER, GRAPHIC SET STRETCHMODE, GRAPHIC STRETCH |